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Company file · TTWO

Take-Two Interactive

Take-Two Interactive's revenue rose 18.2% in FY2026, to $6.7B, and it posted a net loss of $298M (FY2025: net loss of $4.5B)

Revenue rose 18.2% to $6.7B in FY2026, from $5.6B in FY2025. It posted a net loss of $298M. Digital Online was the largest product or service, at 97% of revenue.

Key facts

In fiscal 2026, which ended Mar 31, 2026, Take-Two Interactive (Nasdaq: TTWO) took in $6.7B of revenue (up 18.2% on fiscal 2025); net income was −$298M (compared with −$4.5B). The most recent quarter, ended Sep 30, 2026, brought revenue of $1.5B, down 15.6% year over year, with net income of −$54M. Digital Online was the biggest single line by product or service: 97% of fiscal 2026 revenue. Sources: 10-K for fiscal 2026 (filed May 22, 2026) and 10-Q for the quarter ended Sep 30, 2026 (filed Nov 9, 2026).

Revenue$6.7BFY2026 · +18.2% vs FY2025
Net income−$298MFY2026 · vs −$4.5B in FY2025
Operating cash flow$624MFY2026
Cash & equivalents$1.1Bat Sep 30, 2026 · −25.6% vs FY2026 end
Total debt$2.5Bat Sep 30, 2026 · +0.1% vs FY2026 end
Revenue and net income, three fiscal yearsBy fiscal year, $bn
RevenueNet income
Revenue and net income by fiscal yearRevenue FY2024: $5.3B5.3Net income FY2024: −$3.7B−3.7FY2024Revenue FY2025: $5.6B5.6Net income FY2025: −$4.5B−4.5FY2025Revenue FY2026: $6.7B6.7Net income FY2026: −$298M−0.30FY2026Data: Ticker Sage, from SEC EDGAR · tickersage.com

Source: 10-K FY2026, filed May 22, 2026

Quarterly revenue: fiscal 2027 vs a year earlierFiscal Q1–Q2, $bn (each quarter from that quarter's 10-Q)
FY2026FY2027
Quarterly revenue, fiscal 2027 vs 2026FY2026 Q1: $1.5B1.5FY2027 Q1: $1.5B1.5Q1FY2026 Q2: $1.8B1.8FY2027 Q2: $1.5B1.5Q2Data: Ticker Sage, from SEC EDGAR · tickersage.com

Source: 10-Q filed Aug 7, 2026 · 10-Q filed Nov 9, 2026

How it makes money

FY2026 total by categoryDigital Online: $6.5B (97%)Physical Retail and Other: $197M (3%)$6.7BFY2026 totalData: Ticker Sage, from SEC EDGARtickersage.com

By product or service, FY2026

  • LineAmountSharevs FY2025
  • Digital Online$6.5B97%+18.9%
  • Physical Retail and Other$197M3%−2.5%

Source: 10-K FY2026, XBRL breakdown

By product or service in FY2026: Digital Online (97%) and Physical Retail and Other (3%), as shares of total revenue. Total revenue was $6.7B.

By product or service: three-year mixShare of the total each fiscal year
Digital OnlinePhysical Retail and Other

Source: 10-K FY2026

By region, FY2026

United States$3.9B59%+15.7%
Non-US$2.7B41%+22.0%

Share is of the FY2026 total; the last column is the change from FY2025.

Learn more: Revenue vs. net income · Gross, operating and net margin

What changed last quarter

How the quarter compared with a year earlier

Comparing Q2 FY2027 (Jul to Sep 2026) compared with Q2 FY2026 (Jul to Sep 2025)

Each pair of bars shows the dollar amount for both quarters. Longer bar, more money. Bars in a group share one scale.

Q2 FY2027Q2 FY2026

Company

Revenue
$1.5B Q2 FY2027
$1.8B Q2 FY2026
15.6% decrease
Net income
−$54M Q2 FY2027
−$134M Q2 FY2026
n/m (change not meaningful)

A hatched bar is a loss, drawn by its size. The % change isn't shown when either quarter is a loss.

Source: Take-Two Interactive 10-Q for the quarter ended Sep 30, 2026, filed Nov 9, 2026

By product or service

Digital Online
$1.5B Q2 FY2027
$1.7B Q2 FY2026
13.8% decrease
Physical Retail and Other
$38M Q2 FY2027
$81M Q2 FY2026
52.7% decrease

Source: Take-Two Interactive 10-Q for the quarter ended Sep 30, 2026, filed Nov 9, 2026

  • Cash & equivalents $1.1B at Sep 30, 2026, vs $1.5B at FY2026 end.
  • Total debt $2.5B at Sep 30, 2026, vs $2.5B at FY2026 end.
  • Operating cash flow, first 6 months of fiscal 2027: −$174M vs $84M a year earlier.

The bull case and the bear case

The bull case

  • Revenue rose 18.2% in FY2026 to $6.7B, from $5.6B a year earlier. 10-K, FY2026
  • Operating cash flow rose 1481.2% in FY2026 to $624M. 10-K, FY2026
  • Total debt fell 31.2% in FY2026 to $2.5B. 10-K, FY2026
  • Digital Online revenue grew 18.9% in FY2026 to $6.5B. 10-K, FY2026

The bear case

What optimists and skeptics tend to point to, each tied to a filing. Ticker Sage doesn't pick a side, and neither list is a reason to buy or sell.

What the company does

Take-Two Interactive is in the interactive home entertainment industry, part of the communication services sector. The SEC files it under Services-Prepackaged Software.

The full description of Take-Two Interactive's business is in Item 1 of its 10-K, linked below. This page shows its revenue by product or service and region.

Its fiscal year ends in March; the latest, FY2026, ended Mar 31, 2026.

Source: 10-K, Item 1 Business

Risks common in this industry

These are general risks for companies in the interactive home entertainment industry. They are not a summary of Take-Two Interactive’s own risk factors; for those, read Item 1A of its latest 10-K, linked below.

  1. CompetitionRivals and new platforms compete for audiences, advertisers and subscribers.
  2. Advertising and consumer spendingAd budgets and subscriptions follow the economy.
  3. Content and rights costsProgramming, rights and network costs can rise faster than revenue.
  4. RegulationMedia, privacy and competition rules can limit what it can do.
  5. Technology changeShifts in how people watch, listen and connect can make products less relevant.

Source: 10-K, Item 1A Risk Factors (the company's own list, in the company's words)

Three years of key numbers

Every number links to its filing; hover for the XBRL tag. A dash means the number isn't cleanly available, and we don't estimate it.

US$FY2024FY2025FY2026
Revenue$5.3B$5.6B$6.7B
Net income−$3.7B−$4.5B−$298M
Operating cash flow−$16M−$45M$624M
Cash & equivalents (year end)$754M$1.5B$1.5B
Total debt (year end)$3.1B$3.7B$2.5B
  • Revenue: Total revenue for the fiscal year, as the company reports it on its income statement.
  • Net income: Net income attributable to the company's shareholders, after all costs, interest and taxes.
  • Operating cash flow: Cash the business brought in from its day-to-day operations during the year (cash flow statement).
  • Cash & equivalents: Cash and short-term investments that count as cash equivalents on the balance sheet. Excludes longer-dated marketable securities.
  • Total debt: Short-term borrowings plus long-term debt, at carrying value.

Learn more: How to read an income statement · Earnings per share, basic and diluted · Free cash flow · How to read a balance sheet · Growth rate calculator · P/E calculator · Market cap calculator · Free cash flow calculator · Return on equity and assets calculator

Explainers for this page

Plain-English guides to terms this file uses, with real numbers from filings.

About these numbers

  • Take-Two Interactive names its fiscal year by the calendar year in which it ends, so FY2026 is the year that ended Mar 31, 2026.

What we left out

  • Diluted shares: the company's filing data doesn't carry them for all the years shown, so they aren't shown.

Recent filings

FormFiledPeriod
10-QNov 9, 2026Sep 30, 2026
10-QAug 7, 2026Jun 30, 2026
DEF 14AJul 27, 2026Mar 31, 2026
10-KMay 22, 2026Mar 31, 2026

Learn more: 10-K vs. 10-Q vs. 8-K · Form 4 insider filings · Fiscal years and quarters

Common questions about Take-Two Interactive

How does Take-Two Interactive make money?

In fiscal 2026, revenue totaled $6.7B. By product or service in FY2026: Digital Online (97%) and Physical Retail and Other (3%), as shares of total revenue. Total revenue was $6.7B. Source: 10-K for fiscal 2026, filed May 22, 2026.

What was Take-Two Interactive's revenue in fiscal 2026?

Revenue came to $6.7B in the year ended Mar 31, 2026. Going back two years, it was $5.3B in fiscal 2024 and $5.6B in fiscal 2025, so the latest year was up 18.2%. Source: 10-K for fiscal 2026, filed May 22, 2026.

Is Take-Two Interactive profitable?

Not in fiscal 2026: under US accounting rules (GAAP) it posted net income of −$298M, compared with −$4.5B from −$4.5B a year earlier. For the quarter ended Sep 30, 2026, net income was −$54M. The page's About these numbers section explains what is included. Source: 10-K for fiscal 2026, filed May 22, 2026.

What did Take-Two Interactive report in its latest quarterly filing?

The 10-Q for the quarter ended Sep 30, 2026 shows revenue of $1.5B, against $1.8B in the same quarter a year before (down 15.6%), and net income of −$54M, against −$134M (compared with −$134M). Source: 10-Q for the quarter ended Sep 30, 2026, filed Nov 9, 2026.

How much cash and debt does Take-Two Interactive have?

On Sep 30, 2026, cash and cash equivalents stood at $1.1B and total debt at $2.5B. Total debt here is short-term borrowings plus long-term debt, at carrying value. Source: 10-Q filed Nov 9, 2026.

What are the main risks Take-Two Interactive faces?

Take-Two Interactive's own risk factors are in Item 1A of its 10-K for fiscal 2026, filed May 22, 2026. Risks that are common among companies in the interactive home entertainment industry include Competition; advertising and consumer spending; content and rights costs; regulation; technology change. The first: Rivals and new platforms compete for audiences, advertisers and subscribers. Source: 10-K, Item 1A Risk Factors.

Where do these Take-Two Interactive numbers come from?

Two filings Take-Two Interactive made with the SEC: its fiscal 2026 10-K, filed May 22, 2026, and its 10-Q for the quarter ended Sep 30, 2026, filed Nov 9, 2026. The figures are taken from the XBRL data the SEC publishes, and every one links back to its source. Methodology explains how fiscal years and missing numbers are handled.

Tracked funds that report owning Take-Two Interactive

From each fund’s latest Form 13F, which is filed up to 45 days after quarter end and lists long positions in US-listed stocks only. A listing here is a fact about a filing, not a view on the stock. What a 13F does and doesn’t show.

Disclosures

Editor holdings in TTWO
The editor holds no position in Take-Two Interactive (TTWO). As of Nov 11, 2026.
Trading rule
The editor does not buy or sell TTWO from 3 days before to 3 days after this page is published or substantively updated.
Compensation
Nobody paid for this page. No affiliate links on this page.
Sources
The company's SEC filings, linked next to each number or, for charts, in the source line under them.
Last updated
Nov 9, 2026

General education, the same for every reader. Not a recommendation to buy, sell or hold TTWO, and it doesn't consider your situation.

Compare with peers

CompanyFiscal yearRevenueRevenue growthNet income
Take-Two InteractiveTTWOFY2026$6.7B+18.2%−$298M
MetaFY2025$201.0B+22.2%$60.5B
NetflixNFLXFY2025$45.2B+15.9%$11.0B

Each row is that company’s latest fiscal year from its own 10-K, using its own revenue and net income lines. Fiscal years end in different months, and line definitions differ (banks, insurers and oil companies count revenue differently), so this is a rough side-by-side, not a like-for-like comparison.

More company files

New to filings? Learn has plain-English explainers and Tools has calculators. Methodology & Disclosures covers where every number comes from.